For Your Organization What are the elements of a project plan?
Themes, Motifs, Symbols Games The concept of a game is the novel's major theme. All of the other important ideas in the novel are interpreted through the context of the games. Ender wins all of the games, but it is not so clear what that means. He thinks for a large part of the book that the games are no more than they appear, and he does not realize the real meaning of his final game until it is far too late.
The difference between what is a game and what is reality becomes less and less clear as the story unfolds. The very first game played in the book is "buggers and astronauts," a game that Peter makes Ender play, and it is a game that all kids play. However, in Ender's case the game is more than it seems, because Peter's hatred for him is real, and he inflicts physical pain upon Ender in the course of the game.
This is one game that Ender never wins. At Battle School, Ender faces two different types of games. On his computer he plays the mind game, a game that even its creators do not properly understand and one that effects Ender's life in direct ways.
It is through the mind game that Ender is able to come to terms with the changes that are occurring in his life and it is the images of this game that the buggers use to communicate with Ender at the end of the book.
In the battle room Ender plays war games. These games are everything to the kids at the school. Their lives revolve around playing games, and so the meaning of the word itself shifts from a voluntary fun experience to a necessary and crucial aspect of life.
These games and their implications cause Bonzo's death and create rancor and jealousy throughout the school. Finally we come to the greatest games that Ender plays, while he is the commander of the Third Invasion.
Playing these games is debilitating to Ender's health. He cannot sleep, he barely eats, and he is forced to be a leader and not a friend to those whom he cares for. Ender destroys the buggers because he wants the games to end, and he is successful, but if he had ever known that it was not a game he never would have participated.
In the end it is not very clear how to separate a game from reality, for the playing of a game can have a profound impact on a life, and sometimes the game itself is reality. The relationship between adults and children Much of Ender's Game details the lives of children, and at every point they are contrasted with those of the adults around them.
Although the adults often manipulate or control the children, this is not always the case. Peter and Valentine, two kids, manage to dominate the worldwide political system through their control of adults. Ender, who does not wish do exert influence over anyone, is brutally manipulated by adults, yet even they are aware of his superior intelligence.
Children in this book are smaller than adults in size, but that is about the only difference. Their thoughts are just as real, and their emotions just as valid as their older counterparts. In fact, even the International Fleet commanders who use them are aware of this, because they are willing to place the fate of humanity in Ender's hands.
Children must be taken seriously, for they are capable not only of killing, manipulating, and hating—the worst features of adults—but also of creating and helping. Compassion Compassion is the redeeming feature in Ender's Game. Compassion is the theme that runs through Ender's life.
It is the defining feature of his existence. The reason that he plays the games so well is his ability to understand the enemy and to inspire loyalty.
More than that, it is compassion that saves Ender. If not for his compassion he would have been turned into an automaton; he would have become either a killing machine or a power hungry creature like Peter.
Ender's compassion for the buggers makes possible for him to make up for destroying their race by giving them a chance to start anew. Graff's compassion for Ender causes him to seek Valentine's help, and her compassion in part is what saves Ender when he despairs.
Even those characters who are not allowed to show their compassion, like Mazer Rackham, later demonstrate that they are capable of it, and it makes them human.
Finally, the buggers demonstrate compassion to Ender, and this convinces him that he must make it his mission to see that their queen is found a safe home to start anew.Risk management is a systematic, analytical process to consider the likelihood that a threat will harm an asset or individuals and to identify actions to reduce the risk and mitigate the consequences on an attack as defined by Homeland Security: Key Elements of a Risk Management Approach.
The Hunger Games is told in the first-person from the perspective of Katniss Everdeen, a year-old girl living in District 12 of Panem. The protagonist of this first book in the Hunger Games trilogy is Katniss Everdeen, our narrator.
The antagonist is somewhat harder to identify, as we are not. The phrase “game mechanics” sends a pleasant shiver down my spine. At the heart of every game are these mysterious whirring clicking mechanisms that deliver to the player pleasure and thrills.
Narrative elements are all the aspects that make up a story.
They include the setting, theme, plot, characters, point of view, tone, and imagery or symbolism. The setting of a story describes the environment that events take place in. It includes location, time period, culture, mood and other. General Zaroff Character Analysis Essay General Zaroff, one of the main characters in The Most Dangerous Game, was introduced to readers towards the middle of the book and is the antagonist throughout this short story.
“The Most Dangerous game” (Connell) and “Hunters in the Snow” (Wolff) are both fictional short stories. Even though both stories are about hunting, they each depict hunting differently.
Connell’s story demonstrates a commercial fiction style of writing, while “Hunters in the Snow” (Wolff) is written using the literary fiction style.